AI Insights · Timothy · March 2023
Performance of Top 5 First Person Games in Argentina in Q1 2023
Discover the performance trends of the top 5 first-person games on a unified platform in Argentina during the first quarter of 2023, based on Sensor Tower data.
The first quarter of 2023 saw varying performance metrics for the top five first-person games in Argentina, according to Sensor Tower data. Here’s a detailed look at weekly downloads, revenue, and active users for these popular games.
Call of Duty®: Mobile experienced fluctuations in both revenue and user engagement. Weekly revenue peaked at around $18K in late December, gradually declining to approximately $9.6K by the end of March. Downloads remained relatively stable, with highs of about 16K in early January and lows of approximately 12K in mid-February. Active users also showed a downward trend, starting at over 312K in late December and ending at around 283K in late March.
Minecraft saw a steady decline in both revenue and downloads throughout Q1 2023. Revenue began at approximately $7.6K in late December, decreasing to around $4.4K by the end of March. Downloads dropped significantly from about 960 in late December to as low as 250 in early March. Active users hovered around 50K at the start of the quarter, slightly decreasing to about 46K by the end of March.
Fishing Clash: Sport Simulator also showed notable trends. Weekly revenue saw fluctuations, with a peak of around $3.2K in late January and a low of approximately $1.3K in late February. Downloads spiked significantly to about 28.6K in late February but generally hovered between 2K and 7K for the rest of the quarter. Active users reached a high of about 75K in late February before declining to around 52K by the end of March.
Sniper 3D: Gun Shooting Games maintained a relatively stable performance. Revenue ranged from approximately $1.4K to $1.6K throughout the quarter. Downloads peaked at about 32.7K in early January and saw a secondary peak of around 28.2K in mid-March. Active users increased from around 126K in late December to a peak of approximately 145K in mid-January, stabilizing to about 125K by the end of March.
Standoff 2 had a more modest performance. Weekly revenue started at around $2.1K in late December, declining to approximately $860 by the end of March. Downloads saw a peak of about 13K in late December, dropping to lows of around 2.3K in mid-March before slightly rebounding to approximately 4.4K by the end of the quarter. Active users began at about 67K in late December and decreased to around 50K by mid-January, ending the quarter at approximately 50K.
For more detailed insights and data, visit Sensor Tower.